How to add frozen animation to custom prefabs? in [Don't Starve Together] Mods and Tools Posted Tuesday at 05:36 PM I have some custom prefabs with their own animation file (the .scml file). Everything works OK, except when I try to freeze them. There is no "frozen ice" effect, only their colors are modified to light blue. I dig deeper into the code, and see this in stategraph: local function onenterthawpre(inst) if inst.components.locomotor ~= nil then inst.components.locomotor:StopMoving() end inst.AnimState:PlayAnimation("frozen_loop_pst", true) inst.SoundEmitter:PlaySound("dontstarve/common/freezethaw", "thawing") inst.AnimState:OverrideSymbol("swap_frozen", "frozen", "frozen") end However, I checked some ingame animation, there is no symbol swap_frozen. This is so magic... How can I get my custom prefab to have this frozen animation? Please help.