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About Ozzey_Lee

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  1. Pigs wearing miner hats in DST do not follow the player who they are loyal to. They also will move to and stay in range of other light sources such as fireflies. All they will do when wearing a miner hat is stop running frantically and complaining of lack of light but will still perform all other actions as if they don't have light despite having a miner hat with light on their head. If two pigs are both loyal to the player and are wearing miner hats they will stand close together feeding off of each others light rather than following the player. This fully prevents me from having a pig hold onto a light source for me and follow me around.
  2. Beefalo become invisible when being ridden by any character. Will upload info soon but for now this will do
  3. Another fix for those who have beefalo stuck this way is to use a saddle horn and pry off the saddle, or if it's early just let it shake it off on it's own. Speed returns to normal afterwards.
  4. So I've figured out what is a direct cause for this, at least in my case as I've managed to reproduce this, not on my own server, but on a dedicated server, it happened when I went to the caves on my beefalo, dismounted, entered caves, and later exited the caves. I get back on the beefalo and it's speed is now the default speed of a player, It has nothing to do with domestication level. I will continue to try and get the cluster folder for a beefalo affected by this.
  5. Server is left running, with tamed beefalo idle. I will join back when occasionally to see if the beefalo speed has changed, once it has I will post it here, Assuming the issue is still pending.
  6. I don't have the servers file, but I can attempt to replicate the issue, which I believe will be fairly easy.
  7. I can't understand the exact cause of it, however this bug causes beefalo to slow down to about the speed of a player. From personal experience it can occur anytime after initial domestication if you enter and later exit the caves. I didn't record the incident like usual but found a video elsewhere on the forums that is identical to the one I had. EDIT 8/12/2018 YOU CAN SEE MOVEMENT PREDICTION IS ENABLED IN THIS VIDEO AS WELL. This isn't the same tendency as this is an ornery beefalo while the issue occured to my rider, so I assume it occurs to all beefalo. It, however, never occured any other beefalo. Just the one I had began taming. I did come out of the caves before it happened, it was as fast as normal right before I went down there. Twice this has happened and each time it is the exact same thing. Start taming beefalo, Ride beefalo to sinkhole, enter sinkhole, get light bulbs, exit sinkhole, ride beefalo. At this point the beefalo is about player speed. Even after doing this on a local server the beefalo seems to acquire a slower speed though it is not as severe. EDIT 8/12/2018 The bug is caused by lag compensation being set to predictive as is evident here. Toggle lag compensation to predictive and beefalo is slow. Toggle lag compensation to none and beefalo is normal speed. EDIT: 12/21/18 To fix beefalo speed remove saddle with saddle horn and place it back on. If beefalo has not yet been domesticated you can also allow beefalo to shake off saddle, then place the saddle back on.
  8. A small portion of Wikkerbottom's vignette is underneath Wigfrid's
  9. After killing buzzards their icon stays on the map yet they fail to respawn. I have used the console skipping up until day 4600 and even though hounds from mounds and multiple deerclop's and bearger's spawn, no buzzards ever do. there is also meat on the ground in the area as a result of the hounds being killed by deerclops yet buzzards fail to respawn.
  10. More of a visual problem that isn't in anyway affecting gameplay While examining things in wimpy form the red streak around his eye flashes grey. His other two forms are unaffected.
  11. Does anyone know how the skins will work, such as the wolfgang helmet or wigrfid armor, because I'm hoping these armor skins are craftable skins for Head, chest and weapon slots. Hopefully these skins aren't only craftable for one piece of armor such as the thulecite set, and are craftable skins for all armors just like how the hat skins are for the tophat, straw hat, or garland.