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About 35cap3

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  1. Every character rework will compete with each other in terms of how much damage you can deal and avoid/sustain (Bosses and PvP) compared to Wolfgang, how effective you are at managing base or building boss arenas opposed to Wickerbottom or is it easier to survive overall like WX having higher stats while being buffed on demand by Wicker. Webber has icon design character reworks should be build around. He unique playstyle, has manageble disadvantages and also minor perks. His spider army combat potential is alternative to rabbit farms, being a monster denies him certain interactions with pig and Bunnymen. Eating monster meat, having a silk beard are some minor, but usefull for new players perks, that don't break game difficulty design. Winona catapults just overpower anything Spider army can offer vs most bosses making kills easy and guaranteed. If you had to operate catapult yourself or by any other player, you could even buff its damage if needed, but creating fields of automatic catapults just makes it unfair to other characters, making power creep deeper and more difficult to balance with every character rework.
  2. I once had my last dupe miner stuck in the jungle biome. With rrst of colony dead he reached 100% strrss and begun bashing his head and smashing fists against the wall. He got rid of some of his stress that way.
  3. [Game Update] - 284571

    Yes, Mr Bones, Kirk and Spock don't need your service, since they got guys in red (and other color) shirts produced at bio printer now.
  4. It works in survival mode or in hosted mode as hard filter of having constant need to go for basic recources. But most play on dedicated servers for stable connection and to be able to join different communities. By the 70th day resources in starting zone are being dug out by everyone if server has 15+ constant players + rotation of randoms. And then plague hits forcing them to destroy their infected fields and look for basic recourses, needed for newcomers, in wider area, slowly turning world around starting portal into desert. We have for some reason pig and bunny men, spiders and even hound farms with infinite recourses, but basic recouces become scarce because we have no means to treat our plantations. It is interesting mechanic, making forgotten bases look deserted and player carong about base unkeep, but currient state just doesn't fit endless or dedicated server modes. And about switching desease off if you don't like it... We are mostly playing not on our servers. Lot of Admins like "everything default" settings, desease including, not to upset anyone with lower or higher difficulty.
  5. Chinese Lunar year calendar has 12 animals associated (and 5 elements, if I remember correctly) so its from 10 to 58 years to wait untill event would be repeated /s
  6. Just add Willow ridiculous freezing mechanic on top, if you are bored with simple nightmare terrors.