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About Myrddin2008

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  1. My longest two games in Launch have both triggered this as well, *and* the crash reporter crashing in both cases. I'm including the ZIP file from my Crashes folder, output_log from my most recent crash, and my DxDiag output for good measure. DxDiag.txt output_log.txt
  2. Still a thing in the current Release build. Given that items where the sand fell to are clearly still visible it looks like it`s just failing to recognise that the sand fell there.
  3. Initial testing of the issue in a custom game: Test 1: single bait pot in a room: did not crash immediately Test 2: 1 shine nymph, 1 pot:nymph eats the bait successfully, this is a happy little nymph! Test 3: multiple shinebugs: This triggered the crash. all 5 of these bugs were drawn to the bait, continuing to it even once the first one ate it. As soon as the second one arrived to the place the bait was, it crashed. I canèt find my log file, and it still won't send reports. I'll take a look at why that is as well.
  4. I am trying to lure Shine Bugs into a berry farm using the new Critter Bait item, but almost immediately after I made it the game crashed. This has happened twice, then I made a test run to replicate the error. I don't use recording tools so the screenshots are all I can offer. 1. have Shine Bugs. 2. Build an AIrborne Critter Bait pot. 3. T-3 seconds 4. And start! As soon as the Shine Bugs arrived at the Bait it disappeared, and the game crashed. (I was having issues with my firewall so it didn't send the report, I'll get one sent in a bit now that I've also figured that part out...) I'll make a custom game to test this issue out further.
  5. I found this bug too, still there in QoL Mk2. In my case, I cancelled the blueprint to get a closer look: And then after deconstructing the building tile underneath: