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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

DustFireSky

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About DustFireSky

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  1. Absolutely awesome build! U did it! Don't know, why i haven't done it before like u The Dev's now know, how a map should look like to use the steam turbine. Great work man
  2. I started several test games in devmode. It's always the same. Slime is the farthest. The same order. But the biomes are shifted to the left or right.
  3. Hard food mode - doable?

    Interesting Challenge. I test it too and report
  4. Maybe it's my experience, but i never struggled with food or the production/consumption.
  5. Sorry, but the Easy Mode was always in the game. In previous versions of the game it was known as custom game. The "Easy Mode" is the same with the easiest settings at a custom game. To test some new game mechanics, I use the devmode or the sandbox mode.
  6. They have changed it ? hmm. Maybe the debris are from my old savegame. Sorry.
  7. First of all, it's a interesting update. Many nice ideas. A new Critter (SUPER) A new Plant (Design is not finished yet, are they ?) Rockets (base idea, the implementation is bad) Telescope (NEW tech building to research, yay) Gas Bottler The main issue I have with this update is, that they add a lot of stuff, that add some new building sites to the game. They expand the cosmic part and the keynote is really good, but there are still so many building sites in the game and they become more and more. The Starmap is another thing. How others said, it has a feeling like a browser game. The rockets are too big! Maybe a real rocket is to small, but the other things in the game haven't also the right dimension. Think of the volcanoes and the dupes size. Make it smaller! Petroleum as the fuel is not good selected. The Oil is at the bottom of the map. Pipe it from the bottom to the top is a performance thing. More pipes, fewer FPS. Why not add kerosene or a special rocket fuel ? The regolith debris are still in there. The most annoying thing ever. The game need a really great bugfix release. Maybe u should intermit the next update and release a bugfix release only.
  8. MultiPlayer

    First: EA Second: franchise Third: A number. Here 3. Three bad combinations in my opinion. The Movie business has the same problems. Milk the cow is also a right word for it. think of "Need for Speed". How many titles we have now ? 25 Games ? This is a reason with some others, why i play Indie Games now. Not all the new Triple AAA titles are bad, but the most of it. They lost her soul.
  9. Some good ideas. Don't forget the pets and the baby's changing table for the toddlers and a "grooming station" for the toddlers. A PC Station to share all the senseless stuff via Facebook or twitter were also be nice. I feel it, it will be a great update!
  10. MultiPlayer

    I don't play all the games on the world. Sorry.
  11. MultiPlayer

    I don't need the multiplayer. It's maybe the new generation of players, who can't play alone. Don't know. But not each game needs a multiplayer. In the current state, the game is not optimized to run smooth on a single PC (big bases) without to synchronize with another PC via the local network or the internet. And for me personally, the most great games for me, don't need a multiplayer. Many current games have a multiplayer. Are they used ? Some of them, yes, but mostly they are abandoned. When I think of the Tomb Raider reboot... Did anyone play the multiplayer ? BTW, it was really bad. Was one simple example. The game has more important things to do as the multiplayer. My Thoughts.
  12. Challenging Goals! I know, to much daydreaming
  13. Are dusk caps obsolete?

    I share the main thought, that every plant should have multiple uses. At least as a ingredient for better recipes.
  14. Can we get an updated roadmap?

    The game is great, but how u said, half baked. It could be much better! The reason is maybe the 6 week updates. Each update from the last couple of updates has at least one building site. Some things does not work as explained or are buggy, exploited, glitched or similar or have worked and now they are broken. If the final 1.0 release will come 2019 (speculation, don't take it serious), can they fix all the problems till then? The snake tail will be longer and longer. Some bugs are fixed in previous updates, but comes back later. For example, all my light bugs died without a reason. Was fixed, but it's back again. Have the dev's milestones ? Goals ? Without the customers, they must have a basic idea, where the game should go. I don't see it. The story elements does not exist. The Codex Pages are not really satisfying (For me personally => Boring). The design art of the great hall (Gravitas building) looks too different in comparison with the rest of the game. Some other buildings too! For example, many games are in early access at the moment now, but some of them have already a story! A little one, but u have a goal. Factorio is one example. The normal game goal is to launch a rocket. Not a great goal, but u have one. They have also a little campaign with round about 3 missions. A sandbox game is good, but not forever. We play games because we need a challenge. If we beat the mission, we are proud. That is missing completely. U can proud about to life since 1500 cycles, yes, but it is not a satisfying one, because it is simple if u have some experience. The environment of the game could be so much challenging, but we have always the same maps. We need walls to climb up! figuratively speaking. I hope they add a story soon and challenging story missions. No one life's forever. But I understand your criticism. At settler 2 they get old too (the carrier), but they don't die. hehe