Dead_eye

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About Dead_eye

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  1. Hm yeah true actually, just retested it with a bunch of Pips. The old nature reserve get's found but the new one's not... Guess it wasn't designed to work that way...
  2. - Build a few farm Tiles - catch 1 or 2 Pips - store some Plant seeds (note Plant seeds not crop seeds, as only the plant seeds stay as wild) in a locker close by - wait for the pathing of the Pips to actually do something - ... - Profit?
  3. Don't want to toot my own horn to much here but the use for it is basically getting nature reserves build in excavated terrain: https://forums.kleientertainment.com/forums/topic/109216-nature-reserve-parks/?do=findComment&comment=1231411
  4. Storing water

    Why make it so difficult? Just add the ghost print's of the Water reservoir in the water puddle and add them up for every 5th add 1 extra and have 1 in reserve for half tiles... That should in general be pretty close to the amount of reservoirs you need. But you can naturally just count for every 5th tile as was already suggested.
  5. Nature reserve /parks

    Nice idea with those ladders will implement it. You can just use the 2 farming tiles to plant some plants (not crop) to get a nature reserve: So you don't need to heat(cook) algea to dirt near your living quarters if you have already build tiles everywhere.
  6. [Game Update] - 350563

    Erm the POI Mod works for me perfectly fine... The 3 Interest one can't work anymore they changed the complete Layout of the Files.
  7. [Game Update] - 350563

    Basically the only Mod i ever installed is the one that allows the Destruction of POI's annoying little table's that are not usefull for anything...
  8. After sometime my Game crashes to the Desktop without any Information why. Savegame, Crashdump and Logs attached. SimDLL_CRASH_release_336724_20190608-10.44.49.dmp The Rustic Factory Cycle 319.sav SimDLL_CRASH_release_336724_20190608-00.00.25.dmp The Rustic Factory.sav