• Content count

  • Joined

  • Last visited

 Content Type 




Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by htv1lla1n

  1. I'm so close to adding all main mechanics to my character, the only thing I need to add but don't know how to do that, is how do I make enemies drop additional items (FYI that already exist in the game) after they're killed? Basically I want them to drop dubloons (2 on regular, 10 for bosses etc) (and oinks if Hamlet is enabled, if its possible. could also add another "money" item, maybe i'll even do but that doesn't matter rn) once slain. I can't even start figuring it out and I don't know on what mod's code to look on, nothing comes to mind. Pls help and thank you. Oh, and while I'm at it, how do I remove all the downsides of moisture (sanity penalty and (maybe) slippery tools)?
  2. Yep, I did. It's in caps, too.
  3. Didn't expect this to get real complicated. Anyways, even that doesn't seem to work, nothing changes. Even then I don't like putting in something that has a high chance to break, feel like I should drop the idea of removing sanity penalty from wet tools altogether. Not like it's a big deal tho -- that's just a neat addition after all. Thanks for trying to help, you're making my dreams come true <3
  4. It's probably different in Shipwrecked, because it doesn't seem to work for me. Character still loses sanity when holding a wet tool.
  5. in english for dummies, please because i, sir, am a dummy
  6. Thanks yet again, mah dude. The reason why I don't make him completely unwettable is because he gets bonuses when reaching certain moisture levels (really just stat bonuses), which I already implemented. I just needed to remove the sanity penalty. Btw character still loses sanity when holding a wet tools/weapon/whatever. How do I remove this?
  7. Can't turn off the moisture sanity penalty (SW). I put the code under the local(fn) = function(inst), and copypasted the code there. So the code's But the game ignores it completely. No crash, nothing - I just get the sanity drain. I'm figuring I need a different code for SW? EDIT: Items. Ok, I need a code to remove the sanity penalty from wet items. can't figure it out.
  8. TIL Maxwell's Victorian skin is a reference to Manfred von Karma

    Fav surv with a skin that's a reference to my fav character from my fav game? hell yes

  9. funny thing is, i tried to put it in but it still gave me the same error.. ...or i WANTED to try it out, but I got distracted. anyways IT FINALLY DIDN'T CRASH WOOHOOOOOOOOOO ty again bro
  10. Want to create a character who will execute the enemy under certain threshold of health. Basically, he deals 99999 damage to targets, who're under, let's say, 30% of max health. How do I do that, and is there a way to make him execute certain enemies only under certain thresholds (for example, he'll execute a Spider when the Spider/any other low-health mob (<200hp max) is under 50%; but will execute a Tiger Shark/any other boss only if she's under 10% et cetera.) I have general ideas about it, but the most important part is how do I get the game to check for the current health of the enemy and see if it's under a 30% threshold with a certain weapon (that doesn't deal DoT if it's important)?
  11. Ok, I played with it a bit and now it crashes with a different error: "variable 'inst' is not declared" i feel ashamed for showing my code because i'm super inexperienced and i suck but oh well gotta learn it seems there. i probably screwed up somewhere didn't i? pyke.lua
  12. Yo, uh... We're seeming to forget something cuz now it crashes with "attempt to index global 'inst' (a nil value)". On this part.
  13. Thank you so much! I knew it was something easy but I couldn't exactly figure out how to get the actual health of the enemy. You're my savior xd
  14. World settings not being applied

    I have the same issue, except that I had mosquitoes set to "none", yet they still spawn.
  15. Dry Season No eruption

    It happens occasionally. Idk if it's a bug or not, but the same thing happened to me.
  16. [Game Update] - 307715

    You remove Warbucks and put this pathetic plant in the game instead of him? God. I thought I would never be so salty since I discovered Roc/BFB, but now I'm even more salty than EVER. My dear, dear, lovely Warbucks... Why completely remove him... I'm sad. ;"(
  17. Can confirm. If spider monkey aggros on me, a Wendy, then it won't stop until it loses me even if it is being attacked by Abigail.
  18. I don't think I need to say anything further, the screenshot and he issue title says everything I had to say.
  19. Ok sounds like a little bit clickbaity but Wendy's thing under the eye twinkles (i hope google translate translated it right, not like it matters tho) when she talks and starts the game.
  20. The game crashes if you try to enable the Ice Flingomatic in RoG+SW world. No mods were used.
  21. Somewhat buggy Hound’s attack

    I have the same bug, sometimes. It may be only one hound or it may be normal wave. On PC, tho.
  22. When somebody (un?)ironically calls themselves a nazi, but they don't even know what socialism/nationalism means. 

    Too bad our man Nazies have a bad reputation because of someone certain clever guy named Adolf. Still accept that I'm a racist homophobic imbecile tho. 


  23. Literally my reaction when I read that the Forge is going to happen this year: *dies of happiness and shock, because sudden huge amount of happiness right when the mood is awful 24/7 just kills*
  24. Game crash because of... water balloon?

    Oh, nevermind, because this was actually because of the mod Screenshot Tools Wasn't expecting that =\
  25. Game just crashes with "attempt to call method "RemoveListener". This is not related to the Forge (probably, but I played normal DST so that's why I think that that isn't because of the Forge). UPD: I checked the log, and it said the same but it said that a water balloon crashed the game the whole time... This thing just was on the ground on my base...