strawberrygirl

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About strawberrygirl

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  1. Lag on every end o cycle

    Yup. Same here. Thing is even if we lengthen the save cycle the same thing is going to happen. I have drawn all sorts of steps clear across the map when it does this (with building tools)... i now have to check.. because there were times I didn't notice. The save lag has always been there all through beta.. the new lag even with dig/build tools is new for me.
  2. No real starting algae...

    Great advice. Thanks all! I'm going to keep chugging along on this map and try to make it work. Thanks again.
  3. So im playing my first release version of the game. I picked a moderate map but notice that there is no starting algae nearby. The only algae on map is near very hot geysers and or far away. bad luck? am i supposed to be more reliant on these new plants?
  4. [Game Update] - 289971

    actually i just noticed that too. It's hard for me to play now on dev build. game is incredibly slow even at 339 cycles. Am using the console, i heard that might have something to do with it.
  5. [Game Update] - 289971

    I'm glad the gold color for petro came back especially since it is derived from what has been called "liquid gold."
  6. Codex update spam

    Getting the same issue here. Have codex discoveries in the 100s now.
  7. [Game Update] - 274660

    wow awesome thanks!
  8. [Game Update] - 274564

    i had no idea thats why games take so much longer to load/save and exit now.
  9. Game Crash with Automation Setup -

    Here you go, sorry about that. I should have figured you might want them. I included the current file and also the oldest auto save file I could find. I really didn't do much with the doors after that incident either way. The Ironic Paradise.sav The Ironic Paradise Cycle 469.sav
  10. Hello, I'm not sure if this a bug or not but I thought I'd post it. Automation seems to be a bit heavy on the game performance. I notice this first when I built a setup for cooling water tuners (the automation overlay would cause game to slow a bit, it seems ok now though). When I made something like this though (see pic below) the game slowed incredibly, and eventually crashed. I was trying to get each of the air stations to charge the suits one at a time (and give a chance for the suits at the right hand to get as much oxygen as the left side). Note: I do not have the final layout/overlay for this setup because the game crashed and reverted to before I was finished with it. I realized before it crashed it wasn't' a good design only because there wasn't a long enough delay for the suit station to even begin charging. I may try it with a buffer and see if it helps.
  11. Invisible Dupes?

    Yes happening since the weekend on preview branch
  12. Dupe Won't Train as Exosuit Engineer

    No the crosstraining is for the mechatronics engineer (see picture). What was talking about is the end of the supply training. Seems to be fixed now I exited the game later in the day and he was able to train this time.
  13. As you can see in the screenshot below, Frankie wont train for Exosuit Engineer for some reason. He has Courier mastered to 100% already. I tried "firing" him and then hiring him again but it did not work.
  14. Urgency Missing from Exosuit Docks

    Note in pic I did connect the electricity to the stations but nothing has changed. I did however temporarily disconnect oxygen since the stations are already full.
  15. The numbers for Exosuit stations are totally missing, therefore dupes will not deliver exosuits to them. See picture