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Everything posted by marsnz
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Oxygen Not Included DLC Roadmap July 2020
marsnz replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
It's UPPPPPPP https://store.steampowered.com/app/1452490/Oxygen_Not_Included__Spaced_Out/ -
Oxygen Not Included DLC Roadmap July 2020
marsnz replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
#Klei-Is-Sus -
Oxygen Not Included DLC Roadmap July 2020
marsnz replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
I'm constantly searching steam for the DLC page. Poor steam is gonna break with all of us scouring for the DLC pre-order page lols. It is gonna be sooooooo good to actually get to use the *now* late game content way earlier and experience more of the planets rather than pretty much being stuck on the starter planet trying to keep the main base functional ^_^ I'm glad to see that they made it so we can monitor the status of all the planets so we can see what critical alerts are on what planets and what resources are where .... I'm .... Slightly ... Addicted .... I REALLY hope its today and not a typo and meant to be the 18th. I'll die a little inside. -
Skill Scrubber requires all dashes and emergency mode to work I must set the duplicant to all dashes (-) in order to make it go to the station, this sometimes bugs out and if there are other build emergencies and the duplicant has supplying traits; it starts supplying to the building instead of going to the skill scrubber.
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I'll add to this, i was experiencing this yesterday; with a coal generator. If the building is too far and you get "long commutes" then it will stop servicing buildings outside of that area altogether. You need to add the conveyor belts, or tubes before the duplicants will service that area again. Got this problem yesterday, managed to figure it out just in time to end up with no oxygen. GG little guys. =(
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yeah, i dunno if they added some other mechanic we haven't experienced yet (maybe new space elements at launch) but i can no longer run a video while playing ONI, maybe its a thing, i'll need to do more testing.
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New problems with asteroid picker menu (was working fine before)
marsnz commented on marsnz's bug in Oxygen Not Included
Yeah it looks like they fixed it, its working like it was before ^_^ I can now click the asteroids and it correctly switches to them with a single click. resolved in build LU-355817. -
when trying to select a different "world" i am having to click several times and in some cases quite a bit, to pick a different world. I attached a video so you can see. When you click one of the asteroid images in the selection scroller it gets "stuck" and just randomizes the seed instead. Please see video 2019-07-26_19-32-21.mp4
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Dupes in medical facilities react to yellow alerts I would think a lower level emergency status should result in the duplicants ignoring yellow level emerencies ?!
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Hi there, I've had this problem ever since the RoG release, where if i delete the files while the game is not running and then open up and goto mods, it downloads mods that don't exist anymore?!?! Problem seems to be with Author Removed Mods and Forum Downloaded Mods. Since i can't untick the unsubscribe button its a bit difficult for new users to manage. I know i can go into my subscribed mods in the workshop but unless you know that you HAVE to do that for the ones from Steam Workshop its kinda tricky.
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Windows 10 ONI live branch When selecting the Critter Feeder, and selecting Shine Bug and Shine Nymph only. i get an issue where when the Critter Feeder dialog is closed and reopened; other options are selected and the Critter Feeder is stocked with items from those "unchosen" items. Attempting to remove the "unchosen" options results in the Critter Feeder being reset (no options selected) as displayed in the screenshot.
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it is I again ! the crafting tabs currently overflow past the tab frame when you have more than 8 tabbed menus. for example at the moment I have the standard tabs, plus archery mod & metals mod which both add tabs, today when i went to install something else it added ANOTHER tab (forge mod) but it did not create any paging arrows or anything to page down (instead the icon appears to simply overlap the tab frame) maybe it happens with more than 8 but at the moment there's no apparent control for the tab maximum or a way to make it page properly. some mods also have recipes with a LOT of ingredients and instead of filling the frame in grid columns of 3, the ingredients simply overflow off the screen in some cases. i have also posted as a suggestion in case this isn't a bug :
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did you try click the brush and remove the mods that way ? did your internet / wifi get disconnected while you were updating mods or reloading your subscribed mods ? (this happens to me from time to time Realising that I already logged an issue for this, there is also the possibility that these are mods you have 'removed' and they are just still stuck in your client cache. Are you running the DRM free version or the Steam Workshop version (i'd say workshop from the names)