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Klei Bug Tracker

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Everything posted by marsnz

  1. Building got randomly ignore by dupes

    I'll add to this, i was experiencing this yesterday; with a coal generator. If the building is too far and you get "long commutes" then it will stop servicing buildings outside of that area altogether. You need to add the conveyor belts, or tubes before the duplicants will service that area again. Got this problem yesterday, managed to figure it out just in time to end up with no oxygen. GG little guys. =(
  2. cpu problem

    yeah, i dunno if they added some other mechanic we haven't experienced yet (maybe new space elements at launch) but i can no longer run a video while playing ONI, maybe its a thing, i'll need to do more testing.
  3. Yeah it looks like they fixed it, its working like it was before ^_^ I can now click the asteroids and it correctly switches to them with a single click. resolved in build LU-355817.
  4. when trying to select a different "world" i am having to click several times and in some cases quite a bit, to pick a different world. I attached a video so you can see. When you click one of the asteroid images in the selection scroller it gets "stuck" and just randomizes the seed instead. Please see video 2019-07-26_19-32-21.mp4
  5. "To Pay the Bills" achievement awarded with only 1 or 2 skill points on all dupes The Temporal Settlement Cycle 14.sav
  6. Windows 10 ONI live branch When selecting the Critter Feeder, and selecting Shine Bug and Shine Nymph only. i get an issue where when the Critter Feeder dialog is closed and reopened; other options are selected and the Critter Feeder is stocked with items from those "unchosen" items. Attempting to remove the "unchosen" options results in the Critter Feeder being reset (no options selected) as displayed in the screenshot.
  7. When using the copy function (selecting an existing tile and clicking the copy in build menu area), the tile is not duplicated in the same direction Specifically occurring on farm & hydroponic tiles for me but other things may be affected. Was working previous build.
  8. Dupes in medical facilities react to yellow alerts I would think a lower level emergency status should result in the duplicants ignoring yellow level emerencies ?!
  9. Hi there, I've had this problem ever since the RoG release, where if i delete the files while the game is not running and then open up and goto mods, it downloads mods that don't exist anymore?!?! Problem seems to be with Author Removed Mods and Forum Downloaded Mods. Since i can't untick the unsubscribe button its a bit difficult for new users to manage. I know i can go into my subscribed mods in the workshop but unless you know that you HAVE to do that for the ones from Steam Workshop its kinda tricky.
  10. (in this case) using Host Game, i can select all the unrefreshed characters fine, but Winona or Vortox (as shown) I get the question mark instead of the character icon. I haven't tested online servers but i assume its the same since most of the ones online are "hosted" games.
  11. As per the picture, the icons are mostly visible but on the odd occasion you'll get one that doesn't show even though i knew it was there. Also happens with the no resource available tags/flags.
  12. this appears to be resolved in the newer versions. maybe just a temporary patch that was causing it ?
  13. Sometimes loading gets stuck on "portal" splash screen (no entry effect) when reloading a saved game (LAN) (will attempt to get a log the next time it happens)
  14. it is I again ! the crafting tabs currently overflow past the tab frame when you have more than 8 tabbed menus. for example at the moment I have the standard tabs, plus archery mod & metals mod which both add tabs, today when i went to install something else it added ANOTHER tab (forge mod) but it did not create any paging arrows or anything to page down (instead the icon appears to simply overlap the tab frame) maybe it happens with more than 8 but at the moment there's no apparent control for the tab maximum or a way to make it page properly. some mods also have recipes with a LOT of ingredients and instead of filling the frame in grid columns of 3, the ingredients simply overflow off the screen in some cases. i have also posted as a suggestion in case this isn't a bug :
  15. I've since confirmed this was because i put the game into c:\Games\Don't Starve Together from the steam client installer, since installing again to the default folder i no longer get this issue
  16. Steam Workshop mods bug

    did you try click the brush and remove the mods that way ? did your internet / wifi get disconnected while you were updating mods or reloading your subscribed mods ? (this happens to me from time to time Realising that I already logged an issue for this, there is also the possibility that these are mods you have 'removed' and they are just still stuck in your client cache. Are you running the DRM free version or the Steam Workshop version (i'd say workshop from the names)