• Announcements

    • JoeW
    • JanH

      Rhymes with Play 153 - Oxygen Not Included: Outbreak Upgrade Launch Stream   08/23/2017

      This week on the Rhymes with Play Dev Cast, join us as we play, discuss, and answer questions about the incoming Outbreak Upgrade for Oxygen Not Included! As always, the live stream will be going live Thursday (August 24) at 3:30 PM Pacific / 10:30 PM UTC. Outbreak Upgrade is coming to Oxygen Not Included August 24th, 2017. More information: https://forums.kleientertainment.com/topic/81341-upgrade-imminent/ Where is it? 
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Twitch Stream Date: August 24, 2017
      3:30 PM PDT (Pacific Time)
      10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!


Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

34 Excellent

About Stinktooth

  • Rank


Oxygen Not Included
  • Alpha Contributor

Recent Profile Visitors

350 profile views
  1. I think it's a good idea. If a food is available to even one dupe, it would have to be counted as available kcal. Not perfect, but better than the current.
  2. I'm with you on adding salt and additional preserving methods. But making food itself the source of food poisoning? Man, that sounds tough. Great ideas!
  3. Without the challenge of keeping things cool, I would have stopped playing the game a long time ago. The challenge is what kept me coming back until I figured it out.
  4. Sandstone Grinder

    Could not read past your profile photo =o
  5. This is coming to a theater near you, Aug 24.
  6. Yeah, but these ones don't burn calories.
  7. This happens to me all the time. They're immortal for a while, then they start eating again.
  8. Designing Decor

    The op is the best idea I have seen on these forums.
  9. These tasks should just have the same mechanic as the upcoming wash basins, where, if a dupe passes by, they do it.
  10. One massage table works fine for me. Even for up to ~15 dupes. Never seen a stress response proc in-game - after 556 hours played.
  11. Brainstorming

    I've seen it suggested in many threads, and I don't think mob breeding is a good idea (at least with things like hatches and pufts). These mobs are high-investment-high-reward. Collecting the slime from even one or two pufts can completely take care of your polluted oxygen, as can collecting the coal from a few hatches provide sustainable energy. Asking for ways to trap/move/breed them, to me, translate into, "Make the game easier. Give us infinite energy and take away the polluted oxygen."
  12. I would like it if the next dupe who passed by these type of tasks took care of it, but it also got added to someone's queue, just in case no one passed by for a while.
  13. Would still need a manual override in case you want to prioritize one diseased dupe over another, or prioritize disease over healing. Pintsman's solution would work. Or even just have it default to "everyone," so that, unless assigned to a specific dupe, they would use it for healing as needed.
  14. Yeah but people are right - binge eater is unbalanced, and doesn't make any sense. I've seen people run 100% stress bases to no ill effect. They just pick ugly criers and never build a massage table. It would be a lot more realistic (and interesting) if prolonged stress took a toll on dupes. It should definitely incapacitate them after a while, and, I think, kill them if you don't do something about it. Lmao.
  15. The more I think about this idea, the more I like it. It's not enough to just have the stress response over and over. There should be a heavy cost if you let stress go unchecked. I doubt, however, that Klei will ever make a suicide-by-mining-gun animation XD. Will stress alone cause a dupe to be incapacitated? If not, it should - and eventually kill them.