About Mettle. We all agreed that with game progression - difficulty curve must rise, right? This is normal when game meets u with decreased difficulty and rise it to full power when u get comfortable with local mechanics etc. In Griftlands prestige levels represent this.
But then why u add flat permanent grind-based boosting? This kind progression make early game harder then ~100 hours after.
I meet same mechanic in Hades, where u unable beat game first X runs before u invest some currency in mirror to activate perks like extra life\dash etc (hilarious is that after u get some perks in mirror and beat game - they give u punishing contract (kinda prestige) where one of many options - start disable perks from mirror to make game harder again).
So i just can get this trend make game harder at start then in late game. Bcause if i beat my first run on prestige 2 with 0 mettle (i forget spend it before Kashio) - then i want try prestige 3 with 0 mettle too, otherwise what sense make p3 harder when at same time i make it easyer with tonn of mettle?
Ok lets say i need all advantages i can get to complete a new set of 11 Steam achievements - fine, challenging achievement are great, but these boosts permanent? so how about whole game will not be challenging anymore after i pack up with Mettle buffs and done with achievements?
still got 9 and few reinstals =)