UrmaneHendrake

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Everything posted by UrmaneHendrake

  1. In case it's useful, this is the shard mod config I used to use in my dedicated server, for 3 forest worlds and 1 caves, all interconnected: ["workshop-595764362"] = { -- Shard Configuration Mod enabled = true, configuration_options = { ["SyncFromMaster"] = true, ["Connections"] = { -- only point higher, not lower;must be the same in every shard; 2ways list only one side! ["1"] = { "2", "2", "2", "2", "3", "3", "3", "4", "4", "4" }, ["2"] = { "3", "3", "3", "3", "4", "4", "4", "4" }, ["3"] = { "4", "4", "4" }, --["4"] = { }, }, -- ["OneWayConnections"] = { -- ["1"] = { "2", "2" }, -- }, }, Unfortunately, too many of the other mods I use couldn't handle the multiple forests, and even fewer could handle multiple forests with different configs (I wanted 3 unique worlds, not 3 identical worlds).
  2. The steam client update today appears to have fixed this for me. I've resumed Gorging
  3. I had similar problem, players not able to join existing dedicated server with a world started before The Gorge - we had all players Enter The Gorge and play a match, and then all players were able to join.
  4. Same/similar issue, Gentoo linux, Steam. I play daily, and played a 45 minute Gorge game just yesterday. There was a Steam update today, IIRC. Have done "steam --reset", validated DST local game files integrity. This is the output I get when trying to run: GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to ProcessingInstallScript with "" GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to SynchronizingCloud with "" GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to SiteLicenseSeatCheckout with "" GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to CreatingProcess with "" GameAction [AppID 322330, ActionID 4] : LaunchApp waiting for user response to CreatingProcess "" GameAction [AppID 322330, ActionID 4] : LaunchApp continues with user response "CreatingProcess" Opted-in Controller Mask: 32 Game update: AppID 322330 "", ProcID 18203, IP 0.0.0.0:0 >>> Adding process 18203 for game ID 322330 GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to WaitingGameWindow with "" ERROR: ld.so: object '/home/urmane/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. /bin/sh: -c: line 0: unexpected EOF while looking for matching `'' /bin/sh: -c: line 1: syntax error: unexpected end of file GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to Completed with "" >>> Adding process 18204 for game ID 322330 Game removed: AppID 322330 "", ProcID 18203 No cached sticky mapping in ActivateActionSet. I understand that ld.so error is to be expected, but the next two /bin/sh lines look fishy. EDIT: Plain Don't Starve works fine - appears limited to DST.