UrmaneHendrake

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About UrmaneHendrake

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  1. In case it's useful, this is the shard mod config I used to use in my dedicated server, for 3 forest worlds and 1 caves, all interconnected: ["workshop-595764362"] = { -- Shard Configuration Mod enabled = true, configuration_options = { ["SyncFromMaster"] = true, ["Connections"] = { -- only point higher, not lower;must be the same in every shard; 2ways list only one side! ["1"] = { "2", "2", "2", "2", "3", "3", "3", "4", "4", "4" }, ["2"] = { "3", "3", "3", "3", "4", "4", "4", "4" }, ["3"] = { "4", "4", "4" }, --["4"] = { }, }, -- ["OneWayConnections"] = { -- ["1"] = { "2", "2" }, -- }, }, Unfortunately, too many of the other mods I use couldn't handle the multiple forests, and even fewer could handle multiple forests with different configs (I wanted 3 unique worlds, not 3 identical worlds).
  2. No rot in Slanty Shanty?

    This is still an issue, but is now moot for me - I've changed strategy from "collect all the flowers to become rot for grass, saving the poop for farms" to "feed each flower to pigs for poop AND coin".
  3. No rot in Slanty Shanty?

    They age normally, but when they should have turned to rot they simply disappeared.
  4. I've left a stack of petals, and also a single petal, to age inside the Slanty Shandy, and they don't turn into rot. Is this intentional?
  5. FYI I've seen two problematic overlaps: 1. A radish appearing "inside" a root branch of a Great Leafy Stalk - the radish could not be picked. 2. A ruins located just inside a cluster of grass - that game I was playing with a controller, and could not access the entrance, it kept bouncing between two grasses. Died before I could try digging up the grasses
  6. The steam client update today appears to have fixed this for me. I've resumed Gorging
  7. I had similar problem, players not able to join existing dedicated server with a world started before The Gorge - we had all players Enter The Gorge and play a match, and then all players were able to join.
  8. Same/similar issue, Gentoo linux, Steam. I play daily, and played a 45 minute Gorge game just yesterday. There was a Steam update today, IIRC. Have done "steam --reset", validated DST local game files integrity. This is the output I get when trying to run: GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to ProcessingInstallScript with "" GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to SynchronizingCloud with "" GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to SiteLicenseSeatCheckout with "" GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to CreatingProcess with "" GameAction [AppID 322330, ActionID 4] : LaunchApp waiting for user response to CreatingProcess "" GameAction [AppID 322330, ActionID 4] : LaunchApp continues with user response "CreatingProcess" Opted-in Controller Mask: 32 Game update: AppID 322330 "", ProcID 18203, IP 0.0.0.0:0 >>> Adding process 18203 for game ID 322330 GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to WaitingGameWindow with "" ERROR: ld.so: object '/home/urmane/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. /bin/sh: -c: line 0: unexpected EOF while looking for matching `'' /bin/sh: -c: line 1: syntax error: unexpected end of file GameAction [AppID 322330, ActionID 4] : LaunchApp changed task to Completed with "" >>> Adding process 18204 for game ID 322330 Game removed: AppID 322330 "", ProcID 18203 No cached sticky mapping in ActivateActionSet. I understand that ld.so error is to be expected, but the next two /bin/sh lines look fishy. EDIT: Plain Don't Starve works fine - appears limited to DST.