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About Norfeder

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  1. First off I didn't entered or left any caves, it wasn't even a world with caves enabled. Befriended a pigman on a surface and happens world to have to restart the server can just happen to any normal playthrough. I later tested it with the "Show Me" mod. The pigman has a leader(owner) and loyality time when first befriended. When I restarted the server, the leader was gone, but the loyality time still remained. I don't see how it is working as intended. I am a modder and found this issue when I can't get my pet to remember its owner after restarting the server. I suspect it is leader component's issue that it fails to save the leader's prefab when the server is shutting down. If it isn't a bug then never mind, I figured out how to work around with this issue and can make a mod to fix the component myself anyway.
  2. As shown in the video. The pigman and rocky does follow the player when befriended. But when I restarted the server, they don't follow the player anymore. dontstarve_steam 2019-04-27 21-41-44-778.avi
  3. Unzip the compressed anim file. You should get these there files or one more if there is an atlas-1. Put them inside the ktools folder.
  4. You need this bat file. Put this bat file and the anim files inside the ktools folder. Then open the bat file should do the job. _ktool.bat
  5. local range = TUNING.SANITY_EFFECT_RANGE local count = 0 local ents = TheSim:FindEntities(x, y, z, range) inst:DoPeriodicTask(0, function() for k,v in pairs(ents) do if v.prefab == " The guy I really hate " then count = count + 1 end end if count > 0 then inst.components.sanity.dapperness = count * TUNING.DAPPERNESS_SMALL * -1 else inst.components.sanity.dapperness = 0 end count = 0 end) This should do the job.
  6. By third world I mean one extra world and server in addition to the forest and the cave. I want to add a new world to the game and that will make the server contains three maps. Just imagine if the cave world was a mod addition to the base game. I know how to mod the world but I really have no clue with server stuffs. I want to know if anyone has done that before. If it is possible to set everything up with just an all-client mod, not needing to set up a dedicated server, please tell me how. Many thanks
  7. inst:AddTag("insect") It should make killerbees and spring bees neutral to your character. They will still fight back if you attack them first however.