• Announcements

    • JoeW
    • JanH

      Rhymes with Play 152 - Oxygen Not Included: Outbreak Upgrade   08/17/2017

      Join us this Thursday, August 17th as we show off new features (and more) as well as discuss the upcoming Outbreak Upgrade for Oxygen Not Included. As always, the stream will be going live at 3:30 PM Pacific (10:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Show date: Thursday, August 17, 2017 3:30 PM PDT (Pacific)
      10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!

Toast1070

Registered Users
  • Content count

    12
  • Joined

  • Last visited

Community Reputation

16 Good

About Toast1070

Recent Profile Visitors

199 profile views
  1. The PS4 forum is very inactive. I post here inquiring about PS4 too sometimes because of the sheer emptiness of the console forum.
  2. The current drop rate for elegant items on PS4 is too low, as I have only received one in my hundreds of hours playing since launch. This wouldn't be too much of a problem on PC due to their ability to buy/trade/sell specific skins on Steam. I have a few proposals to make the gift system feel more rewarding and less menial for both platforms as well as a proposal for a PS4/Xbox/Steam improvement. Overall Improvements: 1. Trade Inn - The Trade Inn could slightly increase it's chance at giving you an item that is of higher tier as opposed to the next tier. Example: Trading 9 Commons would now have a 3-5% greater chance at rewarding you with a Spiffy Item rather than the usual Classy item. 2. Decrease Chances of Duplicates - Make it so that duplicate skins are less common. Getting two of the same skirts twice in a row doesn't feel that rewarding. 3. Gift Stacking - Allow for players to obtain gifts without having to open their previous ones. This is especially problematic when you're in the Ruins or generally away from base and you have no means to open your gift. Stacking would encourage people to idle for gifts, so maybe this should be limited to two at a time. Opening multiple gifts would be fun and something to look forward to as opposed to the getting one gift and having to open it immediately. 4. Gift Giving - Players should have the ability to give/trade gifts with other players in game. Think Runescape, you could access the players "inventory" and choose items to give them and an item that you want in exchange (or no item at all.) This would work similarly, with players having the ability, upon consent, to view another players collection and either gifting them with an item or requesting to trade an item. 5. Objectives with Rewards - Every week, there would be a new set of objectives. These objectives, when completed, would reward you with a gift. These gifts could have a preset minimum rarity based on the difficulty of the objectives. Example Objectives: Spring Cleanup - Vanquish Two MeeseGeese KoalaHunt - Hunt and Defeat a Koalafant Over Easy - Successfully hatch a Tallbird Egg Reward: A Classy Tier Item or Higher PS4 Suggestion - Applicable to any console really, but there should be Gifts that you could buy in-game. Micro-transactions, yuck, but I feel like this is something that would please many players and increase the marketability of the game. Think about it, buying twenty gifts to do an unboxing video would without a doubt generate a new aspect of interest in the community. I also think this is a good idea because it gives us players a chance to give Klei our money, right now we only have the Klei Store and not everyone has the dough to buy Plushie Chesters or Winter Hats to support the devs. Making gifts purchasable grants accessibility to a plethora of players to throw their money at the Klei folks. It would allow people who usually don't have the proper money for buying merch on the site the ability to support Klei through purchasing Gifts on Steam/PS Store/Xbox Market. The gifts could have tier selections; a pack of 5 Commons would be cheaper than a pack of 5 Spiffys with a chance of Distinguished, for example. Thank you for listening.
  3. Yeah, the world was made before. Will killing the fuelweaver reset the Atrium also?
  4. PS4 user here, I finally found the Atrium Biome but the ornate chests contain no loot. I decided to post here since you PC players have more experience with this update, that and the PS4 forum isn't very active. If anybody has a fix or a suggestion, I would greatly appreciate it.
  5. [Game Update] - 120

    In the post, it is mentioned how the Ancient Cane skin can be applied to the Lazy Explorer. I am not sure if this is correct, as I haven't been able to figure out how to acquire the skin(s). If anyone could clarify, it would be much appreciated. @JanH
  6. Connecting... issue is back

    A fix for this: make sure both accounts are appearing online. Sometimes when players choose to appear offline, the game registers them as such and doesn't let them play on their online-created worlds. PS+ is also not required to play online, as long as an account on the system has it, all accounts are allowed to create/play online worlds.
  7. [Game Update] - 120

    Are you sure it's compatible with the console version? It strictly states to sign in through Steam, I'm not sure how the rewards would be distributed to a different platform.
  8. [Game Update] - 120

    Been playing this amazing update for a while now, how do we access the ancient walking cane skin and the ancient chest skin? @JanH