Update: Based on the comments to my original report, it seems the range calculation at departure time is indeed correct. What isn't correct however is the pre-departure check (see the last image below) which says the range has enough fuel for a one way trip but this is clearly wrong as the rocket gets stranded.
It looks like the pre-launch check is still calculating the range the old way.
Original report:
The range calculation for the rockets seem to be wrong since the update that added the fuel consumption at take off.
As you can see from the screenshots attached, while on land the rocket has 180 kg of fuel and says it has a range of 4 tiles. However, immediately after launching the rocket, the range drops to 2 tiles (fuel remaining is only 135kg) and this particular rocket will get stranded one tile away from the destination.
It looks like the range calculation doesn't take into account the fuel burned at take off, hence it says it has enough range when in fact it doesn't...
Fill up a rocket with just enough fuel for say 4 tiles travel then launch that rocket and watch it become out of range of the destination.
You can also load the save attached, go to HydrAvalin and launch the rocket there (Saturn Li)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now