The game instantly crashes when i try to destroy the nosecone in my starting base. If i do not destroy the nosecone, something else crashes the game after a minute.
Bug report when i destroy the nosecone:
NullReferenceException: Object reference not set to an instance of an object
FetchListStatusItemUpdater.Render200ms (System.Single dt) (at <d41f3c58438a44f69e2f15e211c58814>:0)
SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater.Render (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
Game.LateUpdate () (at <d41f3c58438a44f69e2f15e211c58814>:0)
Bug report* when i don't destroy the nosecone:
NullReferenceException: Object reference not set to an instance of an object
Prioritizable.OnCleanUp () (at <d41f3c58438a44f69e2f15e211c58814>:0)
KMonoBehaviour.OnDestroy () (at <c731b0a7616f427cb8e00667e9cbad78>:0)
---------------------------------
* It doesn't look like i can continue this save file. However, i get the second bug report on my previous cycles as well.
- Destroy the nosecone
or
- Wait for a minute or two doing nothing
Takes place on my starting asteroid.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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