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Destroying Solo Spacefarer Nosecone crashes game (save file included)


noun
  • Branch: Preview Branch Version: OSX Fixed

The game instantly crashes when i try to destroy the nosecone in my starting base. If i do not destroy the nosecone, something else crashes the game after a minute. 

 

Bug report when i destroy the nosecone:

NullReferenceException: Object reference not set to an instance of an object

FetchListStatusItemUpdater.Render200ms (System.Single dt) (at <d41f3c58438a44f69e2f15e211c58814>:0)
SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
StateMachineUpdater.Render (System.Single dt) (at <c731b0a7616f427cb8e00667e9cbad78>:0)
Game.LateUpdate () (at <d41f3c58438a44f69e2f15e211c58814>:0)

 

Bug report* when i don't destroy the nosecone:

NullReferenceException: Object reference not set to an instance of an object

Prioritizable.OnCleanUp () (at <d41f3c58438a44f69e2f15e211c58814>:0)
KMonoBehaviour.OnDestroy () (at <c731b0a7616f427cb8e00667e9cbad78>:0)
 

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* It doesn't look like i can continue this save file. However, i get the second bug report on my previous cycles as well.

 


 


Steps to Reproduce

- Destroy the nosecone

or

- Wait for a minute or two doing nothing 

Takes place on my starting asteroid.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I believe this is fixed by the latest hotfix 442408. I've seen the "Prioritizable" crash you mention, but not the FetchListStatusItemUpdater one, so let us know if this continues to happen. Thanks!

 

 

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