Unlimited objects from Printing Pod


MrBigDiggs
  • Branch: Live Branch Version: Windows Pending

When you select an item for the printing pod to make, with a little timing you can have that printing pod drop an unlimited amount of that item.

When the animation starts, theres a very small window where the pod has opened and dropped the item (visible via a little impact puff on the ground), but the portal is still considered active (you can still see the light). If you save the game in this window, upon loading the game the printing pod animation will restart but the item will still be saved as on the ground which will produce a second of the same item. This process can be repeated as many times as you like, and each time you get a new "packet" of whatever the item was: 3 eggs, one WheezeWort seed, etc.


Steps to Reproduce
1. Select item to make via printing pod. 2. During pod animation just after lid has opened and item has dropped (indicated by impact smoke), pause game with spacebar. 3. Save game. 4. Reload game. 5. Printing pod animation will have restarted, and previously printed item(s) will remain on the ground. Repeat.
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User Feedback


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It may be considered a bug, but really? That much effort for something you can have for free, without cheating with sandbox mode? 

In the same time, you gain 3 worts by this bug, i can spawn hundrets of them.

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Well considering it can be used to give you unlimited food, warts, coal, fertilizer, dirt, water, etc on cycle three, without having to leave the temperate biome or do any form of digging or exploration? Yes, one at a time, but every third cycle you choose what you have an infinite amount of next. I would certainly call that completely breaking to the games mechanics. Literally dont need to make a farm when I can just wait until day three, and then take five minutes to make 600 nutribars and be set for hundreds of cycles. Automation/smart batteries? Why bother? I have enough coal I have two dozen coal generators powering lightbulbs strictly so they'll make CO2. If you're wondering, the 70 wheezeworts handles all the heating issues. It's only cycle 9, but I have a good feeling about this run.

As for time, it takes a considerable amount of time to type the process, but in practice it literally only takes about 8-10 seconds to do. Drop, save/load. Drop, save/load. Longest section is the load time.

(for what it's worth, if you're SPAWNING warts instead of FINDING them, maybe it's not a great example of a unit of time. The speed of one bug or the use of sandbox mode does not invalidate a bug found in a playthrough that DOESN'T rely on bugs, or the use of  debug/sandbox mode.)

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Sure its one thing to play with sandbox mode or without. But if you choose not to use it, why do actively use a bug? It makes not sense.

Yes, under very rare conditions, you may run into this by accident. But otherwise you have to take action all by yourself. Its not gamebreaking, because you choose to use it. 

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On 4/25/2019 at 5:52 PM, SharraShimada said:

Sure its one thing to play with sandbox mode or without. But if you choose not to use it, why do actively use a bug? It makes not sense.

Yes, under very rare conditions, you may run into this by accident. But otherwise you have to take action all by yourself. Its not gamebreaking, because you choose to use it. 

It's a bug, and this is the forum to report bugs. End thread.

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Not gamebreaking in the sense that it crashes or makes the game unplayable, but gameplay breaking in the sense that it removes the need to do most of the game. Why dig out ANY zone? Why explore? Why even make a farm/grill? Why make a metal refinery instead of a rock crusher if I have unlimited sand and ore (the waste no longer matters)? I personally dont use it, but it is completely breaking when used, and unbalancing when used on accident.

I produced a bug on accident that WILL get abused, figured out how to reporduce it with some testing, and reported it. As is the purpose of this ENTIRE forum. It's confusing that you're wanting to be oddly abrasive about it.

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This bug is still here.  And here is how it appears in regular play all the time:

  • It's time to turn of my game, but I want to know what the pod will give me before I log off.  It's 10 seconds away. I open the menu, discover I got lucky and got 3 shove vole eggs.  I select them, print them, and then pause the game to save and quit.  Later I load the game and discover I got 6 eggs, instead of three.  Scratching my head and wondering what happened, I continue playing and keep wondering why this happened.

I got quite a bit of plastic "by accident" one play through.  I had no clue why.  Now I know why. 

FYI Klei, I tried to reproduce this with a duplicant (because several people have been reporting extra dupes appearing in their colony summaries). I was unable to reproduce it (tried changing dupe names, tried different time frames of save/loading.  

As for this bug exactly, it seems the "time window" starts when the item drops from the care package (and registers with the game - so you can see your count go up), and the "time window" ends when the care package disappears from the game. Any save/load that happens in this time window will duplicate the item.  Makes aridio and/or oasis quite easy, by accident, if you get 4kg of ice, and then accidentally duplicate it. 

Simple fix: Make the care package disappear at the same time the item spawns in game?

Here is a cross referenced bug.  Same issue. 

 

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