The problem is that, in order to set storage filters you need to have materials, that's fine, but what if I want to create storage before having material? Simple example: I build food storage and want Meal Lice to be there, but I always produce Liceloaf and don't have Meal Lice, so in order to set that storage I must wait until my crops grow, then dupes harvest it and only after that I can set that storage, insanity. I like you "spoiler system", so player dont see materials he don't achieved yet, but I think in need to be improved, I think you need to show not materials which player has, but which he already had. Also, interesing "feature" as filter is set, but you don't see it:
Steps to Reproduce
Plant meal lice convert in into liceloaf, build food storage, now you can not set meal lice filter.
Plant meal lice convert in into liceloaf, build food storage, now you can not set meal lice filter.
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