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[TU-211417] Storage filter can not be set if you don't have material.


PVD
  • Pending

The problem is that, in order to set storage filters you need to have materials, that's fine, but what if I want to create storage before having material? Simple example: I build food storage and want Meal Lice to be there, but I always produce Liceloaf and don't have Meal Lice, so in order to set that storage I must wait until my crops grow, then dupes harvest it and only after that I can set that storage, insanity. I like you "spoiler system", so player dont see materials he don't achieved yet, but I think in need to be improved, I think you need to show not materials which player has, but which he already had. Also, interesing "feature" as filter is set, but you don't see it:

5RWxjVE.png


Steps to Reproduce
Plant meal lice convert in into liceloaf, build food storage, now you can not set meal lice filter.
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User Feedback


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you can set filters for materials you HAD, but not currently have in stock.

it only stops you from doing that if you have never handled the material.

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31 minutes ago, ilpoe said:

you can set filters for materials you HAD, but not currently have in stock.

it only stops you from doing that if you have never handled the material.

You can not set filter of not available material, even if you had it. At least for food.

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1 minute ago, PVD said:

You can not set filter of not available material, even if you had it. At least for food.

you can for materials ,i guess it is an inconsistency

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