The problem is that, in order to set storage filters you need to have materials, that's fine, but what if I want to create storage before having material? Simple example: I build food storage and want Meal Lice to be there, but I always produce Liceloaf and don't have Meal Lice, so in order to set that storage I must wait until my crops grow, then dupes harvest it and only after that I can set that storage, insanity. I like you "spoiler system", so player dont see materials he don't achieved yet, but I think in need to be improved, I think you need to show not materials which player has, but which he already had. Also, interesing "feature" as filter is set, but you don't see it:
Plant meal lice convert in into liceloaf, build food storage, now you can not set meal lice filter.