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Travel time rapidly increases during cycles.

  • Fixed

During each cycle, the travel time of dupes increases rapidly. The screenshot was taken a few seconds after hovering over the travel time and it increased from 1867s to 2027s in those few seconds. By the end of each cycle, the count is well above 10,000s. The travel time for past cycles seems to be accurate, but for current cycles, this happens. 


Steps to Reproduce
Look at travel time for past and current cycles. Playing at speed 1. Not tested at other game speeds.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Thanks for catching this. There's a bug in the current build where travel time includes creature travel time. Should be fixed in the next update.

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