Tile received damage from neighboring liquid pressure bug


qb.
  • Branch: Live Branch Pending

Tiles tend to get damaged by unexistant liquids or by existing liquid but with no pressure.

A am attaching a screenshot when you see a tile which was supposedly overpressurized by water which below it.

 

tile_overpresure.PNG


Steps to Reproduce
First type of bug cannot be reproduced. It might be happening in areas where liquid is dripping, but honestly I haven't noticed any appearance of liquid nearby damaged tile. Second type appears nearby liquid where liquid wants to stick to the tile (see the picture).

Status: Pending

This issue has not been confirmed by a developer yet.


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I too, had this issue. As you can see in my screenshots, it's affecting tiles. But they have no water near them (just pipes in them, but those are empty). The electrolyzers aren't running. I think it's related to the wheezewort I had, as I put one mesh tile in the floor and this stopped happening.

20170404114134_1.jpg

20170404114132_1.jpg

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I haven't any wheezworts nearby (in any of 3 different games). So I don't think so. :)

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I'm getting a bug where the mesh tiles will be damaged by "water pressure" when I run pipes through them. Dupes will then go into an endless loop repairing the tile instead of putting in the pipe unless I deconstruct the tile.

ONI_Pressure_Bug.jpg

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I have encountered this bug as well. However I found the culprits are the duplicants.

Constructing mesh tiles, and once finished, building pipes inside them will sometimes cause duplicants to misstake the mesh tile for a ordinary diggable tile. In such a scenario they would haul the construction materials (so far as expected) then proceed to "dig" the tile (as if the pipe was planned on a "natural" tile). Digging appears to cause what the game recognizes as pressure damage to the mesh tile. The mesh tile can't be destroyed by pressure damage (which makes sense) and the duplicants will not proceed with the actual construction of the pipe until the mesh tile is destroyed. This causes them to keep digging the mesh tile endlessly, past the point of dropping the mesh tile to 0 "health".

The screenshot features two such duplicants trying to dig mesh tiles. Please note that hovering over the duplicant (Catalina) indicates that she is "Digging". The same goes for the other Duplicant (Harold).

 

On 05/05/2017 at 10:51 PM, n37runn3r said:

I'm getting a bug where the mesh tiles will be damaged by "water pressure" when I run pipes through them. Dupes will then go into an endless loop repairing the tile instead of putting in the pipe unless I deconstruct the tile.

I suspect you probably confuse the repairing animation with the digging animation.

MeshTileBug.jpg

 

EDIT: in my second screenshot I attempted to dissuade the duplicants from their deconstructive behaviour by ordering them to move away. They will return and resume digging the mesh tile.
The second screenshot shows that a dig task has been assigned.

MeshTileBug2.thumb.jpg.266d7226f66b87e0b14b6f5e01fcc30d.jpg
trying to cancel the dig task is not possible without cancelling construction of the pipe. Doing so will remove the pipe "ghost" and yield the cosntruction material which was intended for the cancelled task. This material will however be trapped inside the mesh tile rather than drop below (or placed on top of) the mesh tile as expected. Note the tiny sandstone triangle in my third screenshot.

MeshTileBug3.thumb.jpg.ef8af66cb1be9bb787011607e6610d0a.jpg

(fun fact: Harold gained a skill increase for digging while doing this ... not going to post a screenshot of that though).

Waiting for a duplicant to repair the mesh tile works as expected ... causing a second duplicant to repair the mesh tile while the other one still  attempts to dig it. Allowing the repairs to finish brings us back to square one where we have a dig task on a mesh tile.

Tasking the removal of the mesh tile works around the problem, allows the duplicant (to believe he/she) finished digging the tile and resume construction. This allows to rebuild the mesh tile AFTER the pipe has been finished.

I have not encountered this with normal built tiles (like some apparently have), but I witnessed it happen with Airflow tiles as well. (which caused several tons of polluted water to cave into the hydrogen airchamber below (which in turn caused said hydrogen to rise to the roof where it wasn't intended to ever go) ... causing a bit of a mess to say the least. The fact that mesh tiles take substantially longer to rebuild than pipes was just the tip of the iceberg until aforementioned happened.)

FINAL EDIT (I hope):

If it helps: I have witnessed this to happen with both gas pipes and liquid pipes (insulated editions as well). the screenshots feature iron mesh tiles and sandstone gas pipes. (In other cases, I also used wolframite liquid pipes, granite gas pipes and finally insulated abyssalite gas- and liquid pipes.)

 

Edited by Zarylo
providing additional information and screenshots

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