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[Expressive] String Issues


krop
  • Branch: Preview Branch Version: Linux Fixed

STRINGS.BUILDINGS.PREFABS.GLASSTILE.EFFECT

Quote

Allows <link="ELEMENTSLIQUID">Light</link> and <link="ELEMENTSLIQUID
">Decor Values</link> to pass through.

DECOR?
Now that DECOR was removed from the codex, the whole link can be removed

 

 

STRINGS.CODEX.PROPFACILITYDISPLAY3.TITLE

Quote

Thermonullifier Promo

 

spelled Thermo-Nullifier in STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.NAME

 

STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER4

Quote

[...] </smallcaps></indent></color>

 

STRINGS.CODEX.MEMORYIMPLANTATION.BODY.CONTAINER1

lacks \n[LOG ENDS] (compared to the other logs)

 

STRINGS.CODEX.GENETICOOZE.BODY.CONTAINER1

Quote

It is like any other 3D printer. We just use different ink.

Well, 3D printers don't use ink, they use materials :)

 

STRINGS.CODEX.MEMORYIMPLANTATION.BODY.CONTAINER2

contains [LOG ENDS.] (with an extra dot) but no [LOG BEGINS]

Second issue with this string:

Quote

Dr. McClintock, signing off."\n

(unmatched double quote)

 

STRINGS.CODEX.PIPEDREAM.BODY.CONTAINER1

has 3 double quotes. The one before For the moment we remain... doesn't look needed

 

and older ones:

STRINGS.ELEMENTS.TOXICSAND.DESC

Quote

Polluted Dirt is toxic biological waste.\n
\n
It emits <link="POLLUTED OXYGEN">disease</link> over time.

Polluted Oxygen?


STRINGS.UI.BUILDINGEFFECTS.REFILLOXYGENTANK

Quote

Refills ExosuitOxygen Tank

(missing space)

 

(to be continued...)

 

 


Steps to Reproduce
Prepare translations for the next update



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
17 hours ago, watermelen671 said:

Damn, Kris must've been distracted.

Playing the Gorge were you, eh? It's okay Kris, we understand. :wilson_ecstatic:

I added a couple more issues :)

 

  • Haha 1

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Today's issue:

"Schedule Editor", "Paint Tools" and "Add New Schedule" cannot be translated

Screenshot_20180721_223551.png

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@KrisRF Thanks! there are a couple issues remaining with today's patch:

- In STRINGS.CODEX.MEMORYIMPLANTATION.BODY.CONTAINER2 [LOG ENDS] still has a dot after 'ENDS'

- In STRINGS.BUILDINGS.PREFABS.GLASSTILE.EFFECT, you replaced the wrong links with broken ones :) there's no "LIGHT" nor "DECOR" links.
I'm going to open a new report for this one, it's used in many places.

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