I see errors about failed shader compilation attempts on my Mac (log file attached). This results in awkward liquid visualisation (screenshot attached) which makes it impossible to see bodies of water on the map. Same thing is in qol_3_testing beta channel. MacOS version: 10.14.4 (18E226) MacBook Pro (15-inch, 2016) Graphics: Radeon Pro 455 2 GB                  Intel HD Graphics 530 1536 MB
Branch: Live Branch Version: OSX Dupe