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[SOLVED] Game crashes when read details

  • Branch: Live Branch Version: Windows Pending

When I click on item details, the game crashes (see screenshots below).
I am trying to read about the resources required for an element that I want to build:


Oxygen Not Included Output Log - not exists in %appdata%\..\locallow\klei\Oxygen Not Included

screenshot thing

Steps to Reproduce

DxDiag.txt Neverland.sav

NullReferenceException: Object reference not set to an instance of an object

StringKey..ctor (System.String str) (at <dc03b2a8a27f4f14b129057ddebff48a>:0)
Strings.Get (System.String key) (at <dc03b2a8a27f4f14b129057ddebff48a>:0)
CodexScreen.CategorizeEntries () (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
CodexScreen.CodexScreenInit () (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
CodexScreen.ChangeArticle (System.String id, System.Boolean playClickSound, UnityEngine.Vector3 targetPosition, CodexScreen+HistoryDirection historyMovement) (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
TextLinkHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e34737d4837847778ebc4a73e71df656>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e34737d4837847778ebc4a73e71df656>:0)

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