Rust Deoxider Produces Liquid Chlorine

Pasha Skywalker
  • Branch: Preview Branch Version: Windows Pending

My rust deoxider produced 30g of liquid chlorine at 167F. There's not really much else to say. Here is my save file.

Launch Beta Survival.sav

Steps to Reproduce
I have absolutely no idea.

Status: Pending

This issue has not been confirmed by a developer yet.

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And whats the bug? Its producing liquid chlorine as a byproduct, and this is cleary said in the description. And yes, its liquid at output, but due to "high" temperatures, it may instantly gas off.

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If it's a gas, it's released from the building. If it's a liquid, it drops to the floor and boils into a gas. If you build on a mesh tile, then it will make a huge difference. It also affects mods, though changing it to a gas with a mod is trivial.

The question is if the ElementConverter should output SimHashes.Chlorine or SimHashes.ChlorineGas. I highly suspect the first was picked due to the name while the latter was the intended element.

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