Room not treated as room.


Ipun
  • Branch: Preview Branch Version: Windows Fixed

Not even about how this isn't a greenhouse, but the game doesn't qualify this room as a room even though the only qualification for a room is to have it enclosed by tiles and/or doors.

I have experienced this bug multiple times when the rooms have levels inside even though that should be allowed still.

Apparently, only some parts of the room are not treated as a room as the second screenshot shows.

Screenshot (101).png

Screenshot (102).png

Leaky Home.sav


Steps to Reproduce
Create an enclosed room with levels, see how it doesn't get treated as a room in the room overlay. Try to play around with the room and find that only some part of the room doesn't qualify to be a room.

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.


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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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Bottom picture is a 86 tile room,

Top picture is a 131 tile room .

Maximum size of most rooms (including greenhouse) is 96 tiles at the moment.

 

Does not seem like a bug to me. You might want to read the tooltips more carefully.

Edited by blash365
  • Like 1

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If it's about the greenhouse room then yes, but isn't a room in general -- as in the grey ones -- doesn't have tile requirements?

Well, if the room requirement is intended to be so, I think the tooltip for misc room should say so.

Screenshot (104).png

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the maximum size of any room on that list is under 100 tiles, misc room gains no benefits, its not really a room its a not a room so your kinda talking out the side of your mouth on this one.

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Okay well anyway, then can you explain to me please why this first screenshot isn't a room but the second one is a room? Neither are even close to the max amount of tiles and all I did was add a pneumatic door inside the room. Don't you think the first one already qualify as a room, counting tiles and all that?

I still think there's a bug somewhere around room overlay, unless I'm missing something major here about how rooms are supposed to be made.

Screenshot (107).png

Screenshot (109).png

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.... .... ....

Seems as though my problem is acutally a little different than this issue.

Edited by Venus3869
Issue different than originally stated

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