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Mechanized Airlock intermittently destroying water


FlavioHenrique
  • Branch: Preview Branch Version: Windows Pending

Hi. Using Public Testing Branch.

I built critter slaughterer room using Water x Mechanized Airlocks x Automation.

It work for a few cycles but somehow the water start being destroyed in the process until it runs dry.

 

The idea is submerge eggs/critters under water for a period and close the michanized airlock to move the water and meat up.

I use the automation to control when the airlocks will be open/closed and prevent both being closed at the same time.

 

I witnessed one time when the water, when moved up, lost about half of its mass. 

Images:

image.png.c63808adc327ff0b7c30c3d52760b54b.png

 

image.png.1e1d5eb52130e7fa52f2dd019b85759d.png

 

image.thumb.png.cda5340ddd5cb7d2dbb1095c25ad6ee4.png

 

image.thumb.png.db3a3fa3ac9e832cfb2fdb88bb7ab5b7.png

 

image.thumb.png.75b9ca9eade660ecab1d9ee61d0c7676.png


Steps to Reproduce

Open my save file.

Turn on the Liquid Shutoff and let about 950kg of water in the room.

Wait a few cycles and notice the water being destroyed, even the two doors not being closed at the same time.

Player.log Public Test Branch.sav DxDiag.txt

  • Thanks 1
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User Feedback


Thanks for reporting a bug. Lots of people abusing this bug to delete gases/liquids. Airlocks delete matter once they're closed and matter has nowhere to go (adjacent tiles a occupied). I'd like this bug to be fixed too.

Edited by staring_frog
  • Like 1

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4 hours ago, staring_frog said:

Thanks for reporting a bug. Lots of people abusing this bug to delete gases/liquids. Airlocks delete matter once they're closed and matter has nowhere to go (adjacent tiles a occupied). I'd like this bug to be fixed too.

Ok.

The fact is I'm not using it to delete gas/liquids. Just to move liquid up.

The deletion occurs erratically.

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