Game keeps crashing


Soysauce011
  • Branch: Live Branch Version: Windows Fixed

Whenever I log into my world, the game always crashes after a few minutes of logging in. It does not matter what I do. I could be afk and it still happens. I'm on cycle 500 and have getting into rocketry. I updated my driver and ran file validation in steam and it still happens.

Here's the crash report copied straight from the clipboard:

Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy. 
System.NullReferenceException: Object reference not set to an instance of an object
  at Equipment.Unequip (Equippable equippable) [0x0027d] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at Equippable.Unassign () [0x00041] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at EquippableBalloon+States+<>c.<InitializeStates>b__1_1 (EquippableBalloon+StatesInstance smi) [0x0000b] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at Game.Update () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
Build: U34-477203-V


Steps to Reproduce

I don't know what I could've done to cause this to happen. It seemingly happen out of the blue with no explanation.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

(I would be just guessing without a save file but...) I think your balloon artist dupe is overjoyed but cannot give a balloon probably because they cannot reach the printing pod (or gave a balloon but that balloon makes a crash when it's destroyed...?)

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ah i just reported this issue the other day lol if ur dupe in the spaceship has a balloon, the game crashes when it expires XD

dont let a dupe with a balloon be out there is the only immediate fix tho yay looks to have been addressed for future update! :D

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