Sign in to follow this  

Game Crash with Automation Setup -

  • Branch: Preview Branch Version: Windows Pending

Hello, I'm not sure if this a bug or not but I thought I'd post it. Automation seems to be a bit heavy on the game performance. I notice this first when I built a setup for cooling water tuners (the automation overlay would cause game to slow a bit, it seems ok now though).




When I made something like this though (see pic below) the game slowed incredibly, and eventually crashed. I was trying to get each of the air stations to charge the suits one at a time (and give a chance for the suits at the right hand to get as much oxygen as the left side).  Note: I do not have the final layout/overlay for this setup because the game crashed and reverted to before I was finished with it.  I realized before it crashed it wasn't' a good design only because there wasn't a long enough delay for the suit station to even begin charging. I may try it with a buffer and see if it helps.



Steps to Reproduce
Set up an automation scheme where the signals travel in a rapid fashion (example chain 'NEXT' automation modules. It seems to affect game performance and could cause a crash.

Status: Pending

This issue has not been confirmed by a developer yet.

  Report Bug
Sign in to follow this  

User Feedback

.... ....

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now