Hello, I'm not sure if this a bug or not but I thought I'd post it. Automation seems to be a bit heavy on the game performance. I notice this first when I built a setup for cooling water tuners (the automation overlay would cause game to slow a bit, it seems ok now though).
When I made something like this though (see pic below) the game slowed incredibly, and eventually crashed. I was trying to get each of the air stations to charge the suits one at a time (and give a chance for the suits at the right hand to get as much oxygen as the left side). Note: I do not have the final layout/overlay for this setup because the game crashed and reverted to before I was finished with it. I realized before it crashed it wasn't' a good design only because there wasn't a long enough delay for the suit station to even begin charging. I may try it with a buffer and see if it helps.
Steps to Reproduce
Set up an automation scheme where the signals travel in a rapid fashion (example chain 'NEXT' automation modules. It seems to affect game performance and could cause a crash.
This issue has not been confirmed by a developer yet.