Sign in to follow this  

Game Crash with Automation Setup -


strawberrygirl
  • Branch: Preview Branch Version: Windows Pending

Hello, I'm not sure if this a bug or not but I thought I'd post it. Automation seems to be a bit heavy on the game performance. I notice this first when I built a setup for cooling water tuners (the automation overlay would cause game to slow a bit, it seems ok now though).

 

5b21844297dc7_Image2018-06-13at4_51_09PM.thumb.png.8599209c6fbd1a1dbdfcb0934bbd4f99.png

 

When I made something like this though (see pic below) the game slowed incredibly, and eventually crashed. I was trying to get each of the air stations to charge the suits one at a time (and give a chance for the suits at the right hand to get as much oxygen as the left side).  Note: I do not have the final layout/overlay for this setup because the game crashed and reverted to before I was finished with it.  I realized before it crashed it wasn't' a good design only because there wasn't a long enough delay for the suit station to even begin charging. I may try it with a buffer and see if it helps.

5b2184891be03_Image2018-06-13at4_47_24PM.thumb.png.ce25e778d79550d820f2d44194766fc7.png

5b21850e91986_Image2018-06-13at4_56_07PM.thumb.png.942e3aaff4334b9d3d41973cab55e741.png


Steps to Reproduce
Set up an automation scheme where the signals travel in a rapid fashion (example chain 'NEXT' automation modules. It seems to affect game performance and could cause a crash.

Status: Pending

This issue has not been confirmed by a developer yet.


  Report Bug
Sign in to follow this  


User Feedback


.... ....


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now