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Game Crash from Balloons


Lomariza
  • Branch: Live Branch Version: Windows Fixed

Getting this crash and seems like its something to do with the Balloon Artist and their balloons? I cant seem to find a fix or what is actually making this happen

 

Game Crash Log:

Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy. 
System.NullReferenceException: Object reference not set to an instance of an object
  at Equipment.Unequip (Equippable equippable) [0x00270] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at Equippable.Unassign () [0x00041] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at EquippableBalloon+States+<>c.<InitializeStates>b__1_1 (EquippableBalloon+StatesInstance smi) [0x0000b] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at Game.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
Build: FA-472345-BD


Steps to Reproduce

Not even 5mins into loading game and it crashes with this same crash everytime.

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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This has been fixed in public testing, which go live to everyone next week. You can opt-in to public testing branch if you would like to get the fix earlier, details on how to do that here.

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