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Food Supply from 110+kcal to 0kcal


Sniper-X-3
  • Pending

As I ventured into Cycle 65, I noticed the food shortage hazard. I was confused because it surpassed 100kcalories in cycle 64, and since the beginning, I set the ration of each duplicant to 1,200kcal. That gives me a loss of -10kcal a day, but overall the net gain is consistently on a positive side. At least 90kcalories were stored in the ration box on Cycle 64.

Photos: Cycle 64 shows a save file twenty minutes before the bug occurred and 62 is an hour before. Cycle 65 shows the food produced after the bug.

Cal1.png

calcycle62.png

calcycle64.png


Steps to Reproduce
No clue besides surpassing 110kcalories of food stock.

Status: Pending

This issue has not been confirmed by a developer yet.


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User Feedback


....

Sure looks like all your Mush Bars and Liceloaves rotted.
Wasn't adding enough freshness back into the box.
 

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1 hour ago, Risu said:

Sure looks like all your Mush Bars and Liceloaves rotted.
Wasn't adding enough freshness back into the box.
 

It would be giving an alert that food went off if that was the case

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24 minutes ago, Pizzaboy10 said:

It would be giving an alert that food went off if that was the case

Only in Thermal Update. Can't tell anything from those cropped images.

"Missing audio config for element [Duplicant]"
The only artifact for version I can tell from the output_log.
Might want to include that kind of information in the log, Klei.
 

Edited by Risu

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If it was rotting food, then my food supply would have never reached beyond 50kcal considering some have been inside the ration box since cycle 40 and some were just recently produced in cycle 61. I am not in thermal update preview.

Edited by Sniper-X-3

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