Duplicants will sometimes get confused about which path is faster to a given point


Hexicube
  • Pending

Very rarely (only had it once), if a Duplicant has 2 equally fast paths to the next target, they will cycle back and forth between them deciding to go the other path.

When this happened, I had speed at 3 and they were at a 1 tile ledge climbing up and dropping down over and over. It's possible the timing was such that their Athletics combined with the length of the ledge climb/drop animation and speed 3 was matched perfectly with how long it takes to repath.

Possible solution: Whenever working out a fastest path, assume they are at the point their current animation will take them to. Alternatively, only accept a new path if it shaves off more than a certain distance.


Steps to Reproduce
Unsure, seemed more like a fluke than anything else.

Status: Pending

This issue has not been confirmed by a developer yet.


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User Feedback


....

I noticed this as well. They don't seem to have a clear idea of which is the shortest path. 

Edited by Docile_Dragon

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