Sign in to follow this  

Duplicants fail to care for their needs at high game speed

  • Branch: Preview Branch Version: Steam Pending

Unsafe updates don't seem to properly trigger alarmed states in duplicants. When the game runs fast enough to cause heavy frameskip, duplicants will routinely make messes (usually right after waking up), trigger suffocation alerts in areas with lots of oxygen, and sometimes even begin starving.

This stops when the game speed is lowered.

Steps to Reproduce
1. Slow the computer down (background processes, huge colony full of pathing dupes etc.) 2. Set game speed high enough to cause heavy frameskip (~5 fps) 3. Wait
  • Like 2
Sign in to follow this  

User Feedback

have the same problem, dupes makeing messes, suffucate or get somtimes stuck juming on and off a ladder until they suffacte on fast speed, loweing speed solves this, sometimes they even suffocate 1 tile away from the oxygen they would need

Share this comment

Link to comment
Share on other sites

I have had dupes suffocate, starve to death and make messes. I think it happens when dupes is out of screen. Have been working on huge projekt and got 1 dupe starve to death and 4 starving. 

Share this comment

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now