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Crash on loading save (Cycle 5490)

  • Branch: Live Branch Version: Windows Fixed

When the most recent update dropped my save file won't load without crashing. I have disable all mods and tried checking integrity of the game via Steam, and also tried reinstalling GPU drivers just in case. So far nothing I have tried fixes the crash, it seems to happen around 20-seconds after loading (3x speed).

I haven't been able to narrow down a specific reason, but there are a lot of "[WARNING] ThoughtGraph added twice ThoughtGraph()" in the output_log, and I've never seen that before. Also, "[WARNING] Effective mass cannot be greater than capacity!" shows up a lot but I had noticed that before this update and it hasn't caused problems; correct me if I'm wrong, but I believe that's because of the mass storage + cleanup I have currently tasked. No glitchy liquid or gas compression.

edit: This is a full frozen-until-force-quit crash


Overkill Colony (crash).sav

Steps to Reproduce

Load save, un-pause and wait.

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User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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There was a bug introduced in the last update that causes an infinite hang if a dupe entered/left the game world while in various states ("Holding Breath" being a common one). Dupes enter/exit the game world when they die, but also when they enter and leave rockets. I don't recall offhand what was the case for your save, but I did verify that it no longer crashes with the fix.

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