Client crashing on startup


Pepper059
  • Branch: Live Branch Version: Windows Pending

I've tried going through all the trouble shooting guides as well as the faq but nothing seems to help as I'm not subscribed to any mods workshop and haven't gotten far enough to create a save.

I'm not sure if I'm missing anything. I'll try have another sweep of the trouble shooting and faq, but attached below is the crash report I get everytime.

 

Error in GameAssets(Clone).Assets.OnPrefabInit 
System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Klei.AI.Disease.InitializeElemGrowthArray (Klei.AI.DiseaseGrowthRules.ElemGrowthInfo[]& infoArray, Klei.AI.DiseaseGrowthRules.ElemGrowthInfo default_value) [0x0003b] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Klei.AI.FoodGerms.PopulateElemGrowthInfo () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Klei.AI.Disease..ctor (System.String id, System.Byte strength, Klei.AI.Disease+RangeInfo temperature_range, Klei.AI.Disease+RangeInfo temperature_half_lives, Klei.AI.Disease+RangeInfo pressure_range, Klei.AI.Disease+RangeInfo pressure_half_lives) [0x00076] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Klei.AI.FoodGerms..ctor () [0x00058] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Database.Diseases..ctor (ResourceSet parent) [0x0000c] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Db.Initialize () [0x0016c] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Db.Get () [0x0001c] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Assets.CreatePrefabs () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Assets.OnPrefabInit () [0x0031c] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at KMonoBehaviour.Awake () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at LaunchInitializer.Update () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 

 


Steps to Reproduce

1. Open the game

2. Crash upon viewing Klei logo



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