Can't start the game [469473]


zinao
  • Branch: Preview Branch Version: Windows Fixed

MissingMethodException: void BindingEntry..ctor(string,GamepadButton,KKeyCode,Modifier,Action,bool,bool)

PeterHan.PLib.Actions.PActionManager.Process (System.UInt32 operation, System.Object _) (at <4c6f71d2a8e14a8bbe6853fb43db9bcc>:0)
PeterHan.PLib.Actions.PActionManager.AssignKeyBindings () (at <4c6f71d2a8e14a8bbe6853fb43db9bcc>:0)
(wrapper dynamic-method) GameInputMapping.GameInputMapping.LoadBindings_Patch1()
GameInputManager..ctor (BindingEntry[] default_keybindings) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/input/GameInputManager.cs:31)
Global.Awake () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Global.cs:421)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate(GameObject, GameObject, String) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update() (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:75)

Build: U39-489490-S


Steps to Reproduce

Just start the game



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I have the same problem with some mods Pliers and Blueprint Mod have a problem for me, they seem to try to assign a key that is used by ONI, this must than be a key that is used sins the latest test update?

MissingMethodException: void BindingEntry..ctor(string,GamepadButton,KKeyCode,Modifier,Action,bool,bool)

PeterHan.PLib.Actions.PActionManager.Process (System.UInt32 operation, System.Object _) (at <4c6f71d2a8e14a8bbe6853fb43db9bcc>:0)
PeterHan.PLib.Actions.PActionManager.AssignKeyBindings () (at <4c6f71d2a8e14a8bbe6853fb43db9bcc>:0)
(wrapper dynamic-method) GameInputMapping.GameInputMapping.LoadBindings_Patch1()
GameInputManager..ctor (BindingEntry[] default_keybindings) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/input/GameInputManager.cs:31)
Global.Awake () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Global.cs:421)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate(GameObject, GameObject, String) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update() (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:75)

Build: U39-489490-S

 

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Having the same issue and also using Pliers, which I assigned the delete key to it...

Any idea how to remove the key assignment without loading the game?

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I thought there had been a keybindings file but i can't find it. As the developer fixed it in the next release, i do not think this is the solution. I have disable those mod and reset all keybindings but it will still fail on these 2 mods so for the time ill be playing without these mods.

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