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Buildable Natural Tile mod broken


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  • Branch: Preview Branch Version: Windows Fixed

The latest update for the preview branch has broken keybindings for older mods, but i do think more is broken as the Buildable Natural Tile mod is also broken but doesn't use any keybindings. I know that mods are not supported by Klei but i also do not find anything in the release notes that something has change in the mod support so i did report it here.

Error in GameAssets(Clone).Assets.OnPrefabInit 
System.MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.
  at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List`1<System.Type>)
  at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00055] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:141 
  at LegacyModMain.Load () [0x00058] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:26 
  at Assets.CreatePrefabs () [0x00007] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\game\Assets.cs:229 
  at Assets.OnPrefabInit () [0x002a8] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\game\Assets.cs:223 
  at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 

UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:210)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:220)
KMonoBehaviour:InitializeComponent () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:138)
KMonoBehaviour:Awake () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.GameObject,string) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:73)

Build: U41-496173-S


Steps to Reproduce

Start game with Buildable Natural Tile mod enabled.

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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Does no longer work with the newest live version.

Quote

Mods using our supported ModUtil.AddBuildingToPlanScreen to add buildings are unaffected. This mod is not using that method and needs to be updated by the author.

 

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