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Automation wire edge intreruption


tzionut
  • Branch: Preview Branch Version: Windows Fixed

I build on the edge of the map.

As you can see if i activate the scanner, only the first bunker door is activated, the second and third.. no. Same if i activate the liquid sensor.

image.thumb.png.5ed188a0b38bdc3bfd5431b9e86fc034.png

Utopia Cycle 885.sav

image.thumb.png.42b656c5f2d3e84926db1d091f6f4207.png


Steps to Reproduce
Build automation on the edge of the screen

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.


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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
....

Changed Status to Known Issue

Should be fixed in tomorrow's patch but the bug will require you to reconnect the wires after you save/load. Things should continue to work after that.

Thanks for the reporting the issue!

  • Thanks 1

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....

It is also in 290148 version. Is fixed only if i deconstruct and reconstruct the wire when the circuit is active. If the circuit is inactive same problem. 

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