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[SW beta] Quackering Ram crash


alainmcd
  • Version: PC/MAC/Linux Fixed
Quote

...n/dont_starve/data/scripts/prefabs/quackeringram.lua:160: attempt to index local 'driver' (a nil value)
LUA ERROR stack traceback:
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:160 in (field) onRamTarget (Lua) <111-187>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/rammer.lua:82 in (method) CheckRamHit (Lua) <29-86>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/rammer.lua:101 in (method) OnUpdate (Lua) <89-116>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua:157 in () ? (Lua) <90-191>

Spoiler
Quote

...n/dont_starve/data/scripts/prefabs/quackeringram.lua:160: attempt to index local 'driver' (a nil value)
LUA ERROR stack traceback:
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:160 in (field) onRamTarget (Lua) <111-187>
   inst = 273797 - quackeringram (valid:false)
   target = 106381 - ox (valid:true)
   performRamFX = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:113
   hitTarget = true
   inpocket = nil
   player = 100021 - wilson (valid:true)
   isfriend = false
   driver = nil
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/rammer.lua:82 in (method) CheckRamHit (Lua) <29-86>
   self =
      onActivate = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:258
      ramFilters = table: 4A0F9068
      onDeactivate = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:272
      minSpeed = 2.5
      onRamTarget = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:111
      hitRadius = 1
      wasActive = false
      onUpdate = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:251
      inst = 273797 - quackeringram (valid:false)
      checkRadius = 3
      cooldown = 0.16666666666667
   driver = 100021 - wilson (valid:true)
   driverVelocity = (24.75, 0.00, -24.75)
   isInHitCone = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/rammer.lua:49
   yestags = table: 544AA780
   notags = table: 544AA528
   pos = (-209.15, -0.20, -83.44)
   ents = table: 544AA5A0
   k = 3
   v = 106381 - ox (valid:true)
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/rammer.lua:101 in (method) OnUpdate (Lua) <89-116>
   self =
      onActivate = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:258
      ramFilters = table: 4A0F9068
      onDeactivate = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:272
      minSpeed = 2.5
      onRamTarget = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:111
      hitRadius = 1
      wasActive = false
      onUpdate = function - @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/quackeringram.lua:251
      inst = 273797 - quackeringram (valid:false)
      checkRadius = 3
      cooldown = 0.16666666666667
   dt = 0.033333335071802
   isActive = true
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua:157 in () ? (Lua) <90-191>
   dt = 0.033333335071802
   tick = 44008
   k = 273797
   ent = 273797 - quackeringram (valid:false)
   prefab = quackeringram
   cmp = table: 4A0F91D0
   name = rammer

 

Random crash when ramming water beefalo at full speed. Haven't been able to reproduce the crash.


Steps to Reproduce
?? - Haven't been able to reproduce the crash. Find a nice, big pack of water beefalo and ram them at full speed. Repeatedly.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

The crash has been fixed on our end, but has not be released in a patch yet. Once we have a few more fixes ready it will go out.

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