[SW beta] Crocodogs in vanilla/RoG SW-compatible worlds

  • Version: PC/MAC/Linux Fixed

FromĀ here. Hound mounds and hound waves in SW-compatible worlds spawn crocodogs instead of hounds. Also, the SpawnCrocodogPrefab function is defined twice in data/DLC0002/scripts/components/hounded.lua, so only regular crocodogs are spawned.

Steps to Reproduce
Start a SW-compatible world. Spawn a hound mound. Hit the mound. Alternatively, wait for a hound wave.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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