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ROG linked world generation excludes ROG biomes


hotcoffee
  • Version: PC/MAC/Linux Known Issue

When using the seaworthy from a shipwrecked world, the generated ROG world does not include deciduous trees and deserts.

I noticed a lack of many set peices too, which I assume are also ROG content.

However, the resulting game is still ROG-enabled, in terms of giants appearing and 4 seasons - so it looks like only map generation is affected.

 

Build: 193234

Repro steps - see below.


Steps to Reproduce
Create shipwrecked world, Find or generate seaworthy and activate it (found in normal play first time, confirmed 2nd time by generating seaworthy through console) Select "create new", and ensure ROG is ticked. ROG world is created without deciduous trees and ROG biomes. (can confirm with map reveal) Other notes: When dying in an ROG world created this way, "Retry" generates a new ROG enabled world without ROG biomes. When starting in an ROG world instead of a SW world, using the seaworthy twice and then the teleportato does not reproduce this error; map generation is fine in this case.



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