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Planted coconuts can rot


Faintly Macabre
  • Version: PC/MAC/Linux Pending

This may not actually be a bug, but just in case: a coconut planted that would have spoiled before the sapling becomes a choppable tree will do so. This is at least inconsistent with birchnuts, and seems odd since graphically, once you plant a coconut the coconut is no longer even visible, replaced by the sapling.


Steps to Reproduce
Plant a coconut with only a short period of time left before turning to rot.
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User Feedback


Try this for now coconut.lua

Put it in data/DLC002/scripts/prefabs

Note: I'm not a Klei Developer just a modder what likes to help people

Edited by CliffW

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