Many-a-bug to report


XanderSnow
  • Version: Console Pending

This game has been really fun, so thanks, no hating in the reporting of these bugs.

1) Eternal Lighter
-This is actually super useful, so i'm hesitant to report it, but there is some series of events that can make the light from the lighter become everlasting.  Meaning I don't have to have the lighter out to have the light, it just stays there no matter what item I have.  It's functional too, keep Charlie away.  I think it has to do with getting the lighter out while you are getting onto a boat.  {Picture Attached}

2) Tantric Doydoys
-Sometimes the doydoys make their special sound, forever.  The only way I can get them to stop is by quitting in and out of the game.  I might have a fully populated group of Doydoys, so not certain if the bug has to do with mating time coming around when the population is already maxed...

3) Elderly Sandbags?
-I have a monsoon strategy where i've laid wooden flooring everywhere, and then i have a ring of sandbags around it.  So no puddles should be able to form, nor should the puddles be able to encroach on the flooring.  Then I open up a couple sandbags that aren't flooded for the entrance/exit.  This worked well for the first two monsoon seasons.  But this season, it went right through the sandbags :(.  I don't get why, very disappointing.  Any explanation?  Did I misunderstand a mechanic?  (This might be the same bug as #4) {Picture attached}
p.s. for fun - I'm working on having snakeskin rugs surrounding the sandbags, such that whatever bags I open up, the puddles will never spawn right on the entrance :).  Not relevant to what happened here though since that side wasn't open from the start of the season. 

4) Incorporeal Apes and Doydoys
-Prime Apes seem to be able to run through walls that are connected by corners (as opposed to sides).  Maybe this is the same bug as #3?  
-I'm pretty sure the Doydoys can both run through corners (but only sometimes?), and escape walls by doing their business very close to the wall, and then popping up again on the other side.  They escape their pen every once in a while...  In the picture of my base, I originally didn't have the secondary stone layer on the sandbags in their pen.  But they kept escaping through the sandbags, so I added the stone wall layer, and they can't get through anymore.  Maybe two corners works where one does not.

5) Non-functional Sharktooth Crown (unless...)
-This bug is talked about on the wiki, but in solidarity of wanting a fix -> the crown doesn't give you the sanity stats unless you put it on and then quit the game and then come back in.  Bothersome.

6) Disappearing Whale
-This only happened once, but I killed a whale, and then went away from it, came back the next day and it was gone.  Not sure if there is something that is supposed to make that happen, but yeah, it happened.  I've gotten two other whales though, and they seemed to work fine.

7) Where is the Sealnado?
-Last bug, but the one I am most curious about.  I'm over 250 days in, and i've never seen or heard the Sealnado.  The wiki says it appears during hurricane season...  Is it possible that there is a bug keeping the Sealnado from spawning?  Or do I have to do something to get it to spawn?

Don't Starve - Flooding through corners bug.jpg

Don't Starve - magic lighter.jpg


Steps to Reproduce
I've listed details in the ticket


User Feedback


7 has happened with me too, Sealnado only appeared the first time, i was going to kill it but it went away like 1 screen and suddenly despawned, now im on day 252 and it never showed up again

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4 happens very often in my game.

I raised 13 prime ape hut near my volcano base, and I have to build walls into 2 layers to make sure they can't reach the silly monkey ball inside.

If the ape trap is a 1-layer stone wall (e.g 4*4 square), when you move away from the monkey trap and return, apes may go through the wall and reach the ball.

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Hi, I really appreciate you taking the time to post these issues. I'll be looking in to them, but if you are able it would help us out for them to be posted as individual bugs. That allows us to collect information and report status for each one individually, and also helps other users find them if they are having the same issue.

Bug #3 may have been fixed in today's update, we made some improvements to how flooding and sandbags work. Let us know if you see it again!

As for the rest, again, thanks for reporting, I'll look into these. :)

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Bug #7 might not be the bug at all. If I am not mistaken, all giants have 66% chance to appear on their season if you hadn't changed giant spawning chance. So you might have been unlucky on that playthrough.

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