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Caves merged in a RoG world (shipwrecked compatible)


MonsieurO
  • Version: PC/MAC/Linux Closed

Two of the cave entrances in my world are linked to the same cave. I always go out at the same spot however, regardless of which entrance I took. It's been a while and I'm kind of upset that 1/3rd of the cave/ruins resources won't be available in my word. Is there any way I could tweak some files to connect one of the entrances to "nothing" so that the game regenerates one for me ?


Steps to Reproduce
- Go to a new cave after having already one generated elsewhere



User Feedback


I haven't tested this, but try standing next to one of the entrances and copy-pasting this into the console:

c_selectnear("cave_entrance") c_sel().cavenum = nil

Then go through the cave and it should generate a fresh cave for you.

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