Can you let coffee/ice flingomatic system stay alive?


Amberboss
  • Version: PC/MAC/Linux Closed

I know this bug has been fixed. But can you let it return?

The coffee/ice flingomatic system can be used to farm bunch of staffs including spider nests, beardlings and so on, and it provides an easy way to kill the giants in ROG world. And it won't basically influence other things in SW world.

The description in the bug-fix post is wrong, ice flingomatic won't ignore everything around in the last version. On the contrary, flaming units has a higher priority to be shooted and it used to be working perfectly against fire.

What I know is lots of Don't starve lovers are using this bug to build farming systems. So you can let it stay? This system is making lots of fun in both ROG/SW world.

P.S. In fact, this bug has not been fixed completely. Flingomatic would still shoots unfertilized elephant cactus and Limpet Rock. Only unfertilized coffee bush has been removed from the shooting list.

For Example, you can use the coffee/ice flingomatic system to farm Krampus_sack:

If the ice flingomatics keep shooting the traped prime apes, it will be easy to farm krampus using this system.  (But it doesn't work today after the Rev.190 update)

20160921025343_1.jpg


Steps to Reproduce
Please unfix this bug.

Status: Closed

This issue has been closed either because it is not a bug or does not belong in the bug tracker.


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User Feedback


.... ....

Would be nice to see a meaningful response to this request other than to say it's closed.  Based on the view count, it's obviously of much interest to a lot of players.

Edited by justacpa
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7 hours ago, justacpa said:

Would be nice to see a meaningful response to this request other than to say it's closed.  Based on the view count, it's obviously of much interest to a lot of players.

Agree. This is a trick that motivates our creativity and providing advanced and intellegent systems to our bases.

There's no need to fix it, not annoying at all.

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