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Button widget returning to old position after SetPosition


HoundBait
  • Version: PC/MAC/Linux Pending

When fiddling with a UI mod that repositions some buttons I noticed that a Button type widget goes back to a previous position when moused over.  I believe this is because (in widgets/button.lua:OnControl) clicking on the button saves its old position so that OnLoseFocus can restore it later.  But that old position isn't cleared and is set again after a mouseover.  Of course the game and almost no mods move buttons around so this doesn't show up much... :)

(A modder can workaround this by clearing o_pos before moving a button in code.)

I haven't done any DST modding yet but a brief glance looks like it probably does the same thing.


Steps to Reproduce
Click a button, use SetPosition to move it a bit, then move the mouse across it.

Status: Pending

This issue has not been confirmed by a developer yet.


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