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[Beta] TECH.WATER_TWO doesn't work?


Mueck
  • Version: PC/MAC/Linux Fixed

All the new crafting recipes in the beta are available from the start. The scripts say they are supposed to be unlocked using TECH.WATER_TWO branch. Does everything work as intended here?


Steps to Reproduce
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Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.


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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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@Jason So just to be sure, Sea Chiminea, Tar Lamp, Tar Extractor, Sea Yard, Fish Farm, Mussel Bed, Sea Chest, Sea Walls, Ballphin Palace, Coral Nubbin and Tar Suit are all meant to be available to craft right from to start? Isn't it a bit weird that one could make Sea Chests, but would need a Science Machine to make a regular Chest?

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Oh, I see what you mean. Sorry, you are correct, some of those things are not meant to be available without a science machine. I'll investigate that.

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Buoyant Chiminea , Tar Lamp, Tar Extractor, and Sea Yard are tech 0 items
Fish Farms, Mussel Bed, Sea Chest, Sea Walls, Ballphin Palace, Coral Nubbin and Tar Suit are tech 1 items. 


Fixed for the next update

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