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Generating world sound persists after game starts.

  • Version: PC/MAC/Linux Pending

When creating Hamlet world sometimes sound of world generation persists after game starts (and it becomes louder). It fades after ~5 seconds and never comes back. It happens randomly.

Video was recorded with free version of fraps and is split into several fragments.

Go to 0:42 for bug.


Steps to Reproduce
Happens randomly for me, but quite often. Couldn't find exactly how to reproduce.

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